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Saturday, March 7, 2009

Aurora Feint ||: Tower Puzzles -- Review


Category: Puzzle
Price: 0.99
App Store Link: [Full] / No Lite Version

Review: Love It
Recommendation: An innovative puzzle game that uses both the touch screen and motion controls effectively.
Replay Value: Medium

Aurora Feint II: Tower Puzzles is a great puzzle game. The basic premise is that you are scaling a tower trying to make it to the top. In order to achieve this feat you need to solve the puzzle on each floor. To solve each puzzle you must move the balls to match at least 3 other balls of the same color, at which point the balls will disappear. When moving the balls you have two options, first you can move one ball at a time with your finger or you can move all the balls at once by rotating your device. Of course if you had unlimited moves the game would be way to easy, so each level has a limited number of moves that you can perform before you lose.

Graphically Tower Puzzles looks beautiful. The background is great and not distracting. The motion is fluid. The colors are vibrant. It's just beautiful. The music is also very pleasing to the ear.

As far as replayability goes there are two ways to look at it. You'll probably only get one play through out of it so that would lead to very low replayability. The other way to look at it is that there are 37 puzzles to solve and you will get stuck on at least one of them (I've gotten stuck on 3 so far that I had to look for a solution for.) It's one of those games that, until you've beaten all 37 levels you'll play for a while, get frustrated, leave, come back later with a fresh head (or a solution), and move on.

The only real problem that I found with it was when they introduced the mechanic of performing two moves quickly together (i.e. moving the ball so it falls but then rotating the screen so it doesn't reach the bottom) as this is not explained and you may not have run into this mechanism earlier in the game.

Overall I can recommend a buy for this game if you like puzzle games because you will get at least a buck's worth of play out of it.


- John

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